guilty gear strive sol matchups

This is Sol's highest damage OTG, though doing so will sacrifice okizeme and leave Sol vulnerable, especially in the corner, so only do it if it will close out a round. Sol Badguy; People just love playing as Sol. An honorable mention goes to Sepulturabeing the multi-purpose tool that it is also lends its use as a poke to pressure jumpers and beat out anyone trying to low profile your other options. He is an aloof and brash bounty hunter of immense skill on a quest to find and eliminate all Gears and their creator, That Man.For a short time, Sol was also a member of the Sacred Order of Holy Knights during the Crusades, known as "Order-Sol".. Sol has an Awakened form, who is an unlockable boss character in Guilty . Published on 3 Mar 2023. It's even possible to perform a safe jump after hitting Bandit Bringer on an airborne opponent by doing a forward jump IAD into delay j.S. Sol Nascente also serves as a risky poke thats usefulness is often matchup-dependent, but in the right scenarios is able to beat out many high/air options with its frame 1 low profile and large vertical . Very fast start-up, can potentially throw the opponent out of sloppy pressure or okizeme. These include Volcanic Viper, a fast DPDragon Punch A move that has invulnerability during its startup, long recovery, and a rising motion. His Slash normals become much better when he's at high blood to compensate for the fact he can't utilize specials as freely when he's at high blood. Has four active windows, but only hits once. Nagoriyuki is a tall, heavily built, dark-skinned man with blue eyes and thick, shoulder-length Dread-locks tied into a ponytail. Very close to being an even matchup but it's spoiled by Ram simply being more consistent and having an easier time getting her win condition. And Axl is the only one I have a decent chance of beating if I bump into a level 600 one. Opponent cannot use Blue Psyche Burst on hit or the resulting knockdown. This Overdrive is primarily meant to be a high damage combo ender, especially in the corner where Sol receives increased damage, strong okizeme, and regenerating Tension after the forced Wall Break. The aerial version can be delayed to halt Sol's momentum in the air, useful for baiting out an opponent's anti-air attempts, although it will lose to attacks with high vertical reach like Potemkin's Heat KnuckleGuard:Air Guard CrushStartup:12Recovery:18Advantage:+10~+3, Faust's 6PGuard:AllStartup:9Recovery:32Advantage:-21 or most rising DPs. Offense. Best Video Games of All Time - Page 70 - Metacritic . Sol is a character who likes to get up close and personal, but does not sacrifice a balanced toolkit to do so. Someone you don't want to run into. Otherwise, Baiken has the advantage with fast buttons like f.s and 5K for close range poking, along with the larger pokes like 2S, 2H, and H Kabari to check approaches. Combos into 6S on crouching opponents and links into c.S on Counter Hit. Ram plays in about the same ranges and spaces Ky plays, but she does it better. Unfortunately, it is often beaten out by deeper jump-ins, in which case it's better to use 6P due to its upper body invincibility. Concerns:12,000 matches is a fuck-tonne and took way too long, but it's actually a super tiny number. At max range, Pot can play at the mid range effectively due to his big buttons like f.S and 5H. This can be combined with dash momentum to cover large distances extremely quickly. Shorter active window compared to the ground version. Its +3 frame advantage, wealth of frame trap cancel options, low pushback and especially its significant R.I.S.C. Ky Kiske is the go-to "shoto" character alongside Sol. 6H is very helpful in particular match-ups where Sol can punish moves which are normally safe due to pushback, such as Ky's uncanceled 2DGuard:LowStartup:10Recovery:18Advantage:-10 and even Stun EdgeGuard:AllStartup:13Recovery:Total 46Advantage:-15 at some spacings. Walk back Far Slash and jumping away can work well. Test 6P is juiced so if Ram gets 6P happy just slap them. Luckily for you, Ram has an annoying combo and great ways to get in. While Gold can start enforcing chip pressure off a HKD, he's not going to be able to push you to the corner as easily as Ram can meaning that his midscreen reward is slightly less favorable than Ram's. Press J to jump to the feed. Standard Ramlethal offense works fine here. Sol has tricky special moves which help him get in, and a suite of normals which . With his own parry and Autoguard properties on his specials, Anji presents a unique threat to Baiken's normal gameplan, Overview | Frame data | Matchups | Strategy Return to Top, Frame Data Counterstrategy Reverse Matchup Videos. Has no additional combo delay on initial hit, unlike other overheads (usually adding +5 on initial hit). For example, if Sol has 15% popularity the top 150 players are counted. Be sure to check the stickied FAQ before posting. Her outfit is a white bodysuit with flared, slit pants and a deep decollete. In the corner or on Counter Hit against an airborne opponent, following up 6P with the first hit of Bandit Revolver can link into 5K for a full combo. Hits slightly behind Sol, allowing it to be used for cross-ups. The real issue is the whiff recovery he has on s.dp and f.s, and the ability to convert off a huge variety of situations. Guilty Gear -Strive-Anji. Anji has a strong Abare game, using mostly 2P to escape a pressure situation. Legend. While the round start can feel Baiken favored, you can bait out her Far Slash and play around her 2H. Do try to be careful when going for the second or third hit of, Since Testament has low damage relative to Ram, this makes winning neutral more often pretty vital which can be difficult because it's Ramlethal. Use it after an empty jump to catch opponents expecting an overhead or in c.S or f.S pressure to represent the threat of a low that is difficult to challenge while you're at frame advantage. Key tool in frame traps, leading to some of Sol's highest damage. Only use this if strike invincibility is desperately needed while in mid-air. Works on: Sol, Ky, Axl, Chipp, Potemkin, Zato, Leo, Nagoriyuki, I-No, Goldlewis, Baiken, Sin, Does not work on: May, Faust, Millia, Ramlethal, Giovanna, Anji, Jack-O', Chaos, Testament, Bridget. Goldlewis j.D is busted dawg that shit is actually so cracked lmao, Gold corner pressure that arguably rivals Rams. Indicates an entity that exists seperately from the character was spawned. Properties for opponent on block follow Level 4 rules. A place for casual and competitive play, character discussion, questions, and everything else about Guilty Gear. Combos into 5H as far as near max range or 2H at close range. The Increased pushback in -STRIVE-(characters being pushed apart sooner after a combo or blocking hits, thus returning the gameplay back to neutral state more often) and wallbreak mechanic are seen by part of the fanbase as dulling the okizeme-centric gameplay Gulity Gear is famous for. She's really annoying but you can pretty much do things as usual. In the corner, you can also link into dash 5K for big meterless damage. Agree or Disagree, but these are my thoughts rig. This is a very small sample size, so should be taken with a big spoon of salt. A percentage-based damage modifier applied to certain attacks independently of other forms of damage scaling. Universal Sweep. 5P, 6K, and 2S are large anti-air moves that control the airspace very well. Just be mindful that Chipp has. As more players learn the matchup and more characters get . However, Testament can get positive bonus easier in theory due to high conversion ability due to stain state and, Testament has two strong ways to stop Ram from jumping out of the corner with. It doesn't matter if she bodies all the lower tiers if she loses to the top tiers. You should only ever really use air dash in the MU on reaction when you see a whiff. Es la conclusin de la historia de Sol Badguy (A.K.A. Hes quick enough to punish you easily and quick enough to close the gap. A window in which to cancel a move. Despite the animation, j.H does not actually pull Sol's hurtbox upwards, and the hitbox does not reach below the bottom of his regular jumping hurtbox, making it a worse jump-in than j.S in terms of speed and reach. This makes pressure that isnt the primary mixup incredibly risky as not only does parry punish these strings, but attempting to counter it leaves her vulnerable to her 4 frame 5P as an AbareAn attack during the opponent's pressure, intended to interrupt it.. Every knockdown is a Strike Throw situation due to parry and Tatami Gaeshi safejumps are the safest way to start the primary mixup. The most well-rounded defensive toolkit in the game. Sol Badguy; Giovanna; . Clean Hit deals enhanced damage and puts the opponent into a tumble state on hit. Knocks opponent away and causes slight ground bounce on air hit. Hits twice. Pay attention to the opponent's meter to determine when to be wary of YouzansenGuard:HighStartup:9Recovery:Landing+7Advantage:-14 (TK) in her mixup. Note that non-meaty timings for okizeme will render it vulnerable to throws at close range, and later timings will render them vulnerable to a 6P. Baiken threatens her own offense heavily with HiiragiGuard:Startup:1Recovery:32Advantage:, meaning blockstrings that normally go unpunished such as 2D-Tatami Gaeshi and c.s-2H are now vulnerable to parry. (Ares granting Kratos the power to slaughter the opposing army, Asuka giving Sol the Flame of Corruption to resurrect Sol) but would seek revenge after gaining consciousness . This site is not endorsed by or affiliated with Arc System Works or any other developers whose games are featured on this site. It's a better idea to play more passive and to let her come to you, forcing her to commit to something you can punish. 03 Mar 2023 23:47:00 . His pressure can be challenged easier but it can end up being much more rewarding for Gold if he gets a counter hit. His fast normals and DP can give Ram some trouble even when she does get him to block, and Chipp himself can have some really scary mixups in the right situations. Only 100 matches per match-up. Be ready to fuzzy a lot when she's on you. However, as it hits the floor and is lower commitment, it still has its place as a poke when compared to 2S, allowing Sol to check low-profile attacks with less risk of whiff punishment. This page was last edited on 28 January 2023, at 04:05. Low profile sweep that beats or evades moves that don't cover the ground while being safe on block. Sol Badguy's Guilty Gear Strive tier match ups. Low hitting disjoint used to help control neutral. Her j.S can be a pain to deal with due to how it goes at a unconventional angle and due to Ram's 6P being more horizontal than vertical, it can be hard to AA. It always felt like he had the tools for every match up except nago. Vote for Leo's tiers . She's plus for days, but you can find an opening if you're patient. (2018 and Ragnarok switching Gameplay Style compared to OG GOW and Strive changing and . Ground bounces on hit, hard knockdown upon landing. Your goal is to attack extremely close to when you land so that, if the character performs an invincible reversal attack, you will land and be able to block. It is also possible to perform a Red Roman Cancel to convert into a full combo before the opponent hits the ground, usually by shifting it downward and dashing in with c.S. Arc System Works added Goldlewis Dickinson as the first DLC character in Guilty Gear Strive. Hits overhead, but is very reactable. Resources. It is the only other counter in the game that acts similarly to Baiken's own HiiragiGuard:Startup:1Recovery:32Advantage:, which allows Anji to counter SafejumpA very well-timed jump attack on a character who is rising from a knockdown. Wanna see me combo into 5K on Counter Hit? Significantly slower than an uncharged 5D, making it easier to react to. An offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. Popularity. Sol Badguy - 4.8. Sol releases a pillar of flame that slowly crawls along the ground. Baiken is a safe jump monster, after a lot of her most basic strings, she can do IAD Tatami to cover any wake up options you might have. An easier MU for Ram due to the fact that her normals control a large chunk of space. When Axl has Tension to burn, attempting to jump in on 2H will likely result in the Axl using PRC to defend himself. That whole Ram thing is a fluke. Anji generally doesn't really have low-commitment options to respond to ram's options in neutral, and his offense and defense aren't particularly scary for her to deal with. Sol's primary pressure tool, and flexible combo starter. Also links into 2K against crouching opponents, even at max range. Best Match. Links into 5K on normal hit, while on Counter Hit it links into itself, Night Raid Vortex or a Tiger KneeAn input method to perform a special move in the air as fast as possible after you leave the ground. The hurtbox goes lower than 2D and does so faster, so properly timing this move can beat just about any poke whose hitbox doesn't reach the ground. Please keep in mind that while c.S is +3 on block, it is functionally +2 (5 frame gap) if staggering into itself due to gatling limitations, as Sol needs to have recovered for at least one frame before he can use c.S again, or you will cancel c.S's recovery into f.S. They are still quite awful on whiff however, and proper baiting of moves like Nago's, Keep an eye on his blood! It can clip him which puts him into a stagger state, allowing Ram to get in. All three of them do excellent against Axl which is Goldlewis worst MU, but GL does good against May and Millia and not as bad against Chipp as against Axl. It can also be used to guarantee plus frames after a blocked j.S, but the pushback will weaken Sol's pressure afterwards. High-level replays may also be found in-game (Main Menu > Collection > Replay > Search). Bounces higher on Counter Hit, allowing the follow-up Night Raid Vortex to combo into c.S rather than 5K or 2K. Useful for mashing without releasing the input for crouch blocking. Will force a Wall Break if the opponent touches the corner. Right away, Baiken has a very large strength in her small size, allowing her to dodge Axl's fastest poking tool, 5P. Toggle search. Lastly, his 6P is a fast and reliable tool for anti-airing and counter poking. Approaching in the air has an added risk, as Anji both has a large 6P and Kou, which are both upper body invincible and lead to high damage. Keep in mind that while this Overdrive cannot be blocked, it also cannot be canceled into or used during a combo. Will lose to any attack before the super freeze but will not waste any Tension in doing so. Chipp's speed allows him to maneuver around Ram's big scary moves in neutral, keeping her "honest" to a certain extent. As for pressure, Ky's DP (Vapor Thrust), though it exists, is not amazing, and not particularly difficult for Ram to deal with, and Ky's pressure is not too scary, especially if Ram has meter. In general, use low-commit moves like your K and P buttons. It is also planned for release on Xbox One and Xbox Series X/S on March 7, 2023. His damage is good but not great. Press question mark to learn the rest of the keyboard shortcuts, https://www.reddit.com/r/Guiltygear/comments/pa1iri/strive_matchup_chart_and_tier_list_based_on_data/ha31opf/. Brings Sol close while being plus on block, making it a powerful pressure tool which can also build the opponent's R.I.S.C Level very quickly and very easily. The opponent is then forced to block your jumping attack, since reversaling doesn't work, which will give you some nice pressure and hopefully an opening. One of Sol's best pokes, most effective when paired with 6S and 6H due to its speed and safety. Worst Match. . Can throw the opponent either forward or backwards. Remind them that blocking isn't everything. Properties change if Roman Canceled before all damage is dealt: Reduces positive R.I.S.C. Testament - 4.9. Includes first active frame. Use it to steal momentum against poor okizeme and predictable pressure. Volcanic Viper, the latter of which leads to Sol's most damaging combos in the corner. Dragon Ball FighterZ Brawlhalla Guilty Gear -Strive-Soulcalibur VI Skullgirls 2nd Encore Killer Instinct Multiversus The King of Fighters . Low ProfileWhen a character's hurtbox is entirely beneath an opponent's attack. Giovanna is the game's easiest rushdown character to use, even for Guilty Gear . Mine's Chipp, high level Chipp players are a menace and they always troll me feelsbadman On top of that, Ram has a much easier time dealing with dolphin RPS, meaning May has to work harder to actually get her hits. Level increase make it an excellent stagger option, forcing the defender to use Faultless Defense to push Sol away, making them more vulnerable to throws and pressure resets in turn. Her normals might look like they aren't very contestable but you can very much run up and premptively 6P them to stop her. He is described as a noble vampire samurai who wields a bloodsucking blade. I don't understand what makes that matchup positive for Anji. Giovanna has red hair and a tanned skin complexion. Since there will be certain types of people choosing to play May vs Axl or Anji vs I-No and btw certain character scarcity also plays a role, atleast for me personally wether i want to play a certain match up at a point in time, we will have certain people dodging certain matchups or favoring others etcetc. Sol does an uppercut with his sword's hilt. 13th overall. Be ready to jump! Sol also boasts a set of versatile defensive moves that complement universal defensive mechanics. Vote for Ramlethal's tiers . Arc System Work's Guilty Gear Strive released this past June, and while players are still learning the plenty of nuanced mechanics the game offers, certain characters are already rising above the rest.. Ram can always use her Mortobato super between rekka ( 214P) 1 st, 2 nd and 3 rd hits. * Proration: Forced 75%. The time before an attack is active including the first active frame. Yo, I did the same: https://www.reddit.com/r/Guiltygear/comments/pa1iri/strive_matchup_chart_and_tier_list_based_on_data/ha31opf/, I have slightly different data, but this could be tipping errors. Due to her poor anti-air game and amazing air game, air approaches are used to move around more freely and punish frugal usage of pokes and H Kabari. Laskeese 2 yr. ago. An attack during the opponent's pressure, intended to interrupt it. Baiken. 8.5K 30.5K 2.7K . Averaged it out to get the win rate.I rounded figures to the nearest 5 for the +1, +2, etc. Potempkin is somewhat similar to May, bodying lower tiers but losing to all the top tiers, thus being so low. Win rate. I think most interestingly is Leo. Can be kara canceled into any special move to increase its range. Long range and fast start-up kick used for air-to-air exchanges and for air dash cancel combos, normally off a successful anti-air 5K. You can actually beat Leo's guard point stance with a grab or low (the low will cause a counterhit). Due to her pressure utilizing projectiles, this disallows Baiken from using parry as freely. Due to the meter changes, he can get positive bonus and force you to take unavoidable chip damage if you don't use FD. Overview. Any airborne action can evade Heavy Mob Cemetery if timed well, so its usefulness is low if the opponent isn't committed to an action or has 50% Tension to stop themselves. But some people in support of -STRIVE-welcomed lowered difficulty barrier for newbies (in the series . Can be done out of a dash to let Sol slide closer to the opponent as the projectile moves forward, making it easier for him to utilize the plus frames of a late hit Gun Flame. Anyways, its really cool and interesting data, and I hope to see more analyses like this in the future! Player Match] Failed to match with opponent *Fix* :: GUILTY GEAR. Guilty Gear Strive originally released in June 2021 . This allows him to build meter and Risc to eventually cash out with RinNo results or 5D. If Sol guardpoints through a strike, the opponent will be stuck in hitstop while Sol continues to move, making it next to impossible for them to escape if they're on the ground. Aerial approaches are risky, as Axl's normals have even more dominance against aerial opponents. Somewhat slow start-up for an anti-air but has high vertical range (quite a bit higher than 5K). Mirror Match Midrange R.P.S and Basic Mirror Match Counterplay. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Axl has lackluster pressure scenarios, but they are very well at avoiding Hiiragi, as they will be spaced too far out to recieve the damage. Since Hiiragi can punish a lot of her blockstrings, threaten it and force them to structure their offense differently. Search Results - Showing 0 - 34 Of 129. Vote for Sol Badguy's tiers . Ramlethal does have really high reward off successful hits, more so than Millia, though she will struggle to get those hits more than any other matchup, except possibly Chipp. Search. A special type of blocking done by inputting a block immediately before blocking an attack. Faster than average start-up at 4 frames. Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. If performed low enough to the ground on an airborne opponent near the corner, the Clean Hit version can link into 5K for a full combo, though this is only possible early on in a combo when scaling is low, and the link is tighter against heavier opponents. Instead, it should be used to control the air, as it easily allows Sol to continue pressure if the opponent air blocks it, and may score stray hits due to its long active frames. Thanks Daisuke. Causes floating crumple on ground hit, delaying a follow-up will force stand. Pressure has been significantly buffed which gives Testament a much more threatening corner presence that's almost comparable to Ram. For Example: 2369 for a j.236 input. An input method to perform a special move in the air as fast as possible after you leave the ground. That means that a person that is willing to fight a certain match up does that knowingly. Floating crumple on ground hit: Total 33F (airborne 1~19F, standing 20~33F, can block 28~33F). Worst Match. Weird that I'd have them exactly reversed.

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guilty gear strive sol matchups