Confused targets deal 100% damage to allies, Enemy auras stop affecting nearby targets while confused, Punch-through projectiles ricochet inside the dome, The dome is centered on the point of impact. #Warframe New Impact to Slash Mods Hot or Not?! Just be wary of using it against the Infested, as Toxic Ancients make nearby Infested completely immune to Toxin. Boasting a good Status Chance at the expense of Critical Chance and Critical Multiplier, this polearm is one of the best melee weapons against large groups of enemies. The Synoid Helicor deals the most impact damage of the hammer-type weapons. Band Aid Mod site:forums.warframe.com - Search Press question mark to learn the rest of the keyboard shortcuts, http://warframe.wikia.com/wiki/Damage_2.0. The xoris doesn't have the slash proc, but it does have much larger AOE and does decent damage to all targets in that aoe. Edit Preferences Simply selecting the proper config for the occasion ~ been working well for me so far. Magnetic doesn't have Slash's Bleed tics to compensate, so everyone pans it as the worst damage type that you should never touch outside of Shield Enhancement Sorties. Impact damage is effective at quickly draining Corpus shields, but it does comparatively less to Corpus and Grineer bodies. This means that Collision Force is only better than a 90% elemental if a weapon has at least 75% of its IPS in Impact. Jump over obstacles, leap over large chasms or run across walls with your innate parkour abilities. Very high critical and status chance also with high attack speed. Stormbringer (+90% electricity), on the other hand,takes the damage to 100 Impact + 850 Electricity (2.125x / 112.5%of base Electricity, not1.9x / 90%). sooner or later, Slash will be nerffed againor become useless against enemies. My proposed impact and puncture rework i can kill level 160 demolysts pretty fast and they have base HP of 2500, which is 3.5x more base HP than heavy gunners. Only one Slash can occur per projectile based on the conditions of either mod, but not both.Warframe is a free-to-play action role-playing third-person shooter multiplayer online game developed and published by Digital Extremes. 1. At low levels, IPS fine. Slash as a base element is good against bare health. However, this is a total guess, I personally have never used them at all. Warframe: Quick Start Guide If you have caught any fish from the Plains of Eidolon, you can select it here, which will produce various crafting . Best Melee Weapons & Bows in Warframe 2023 | Warframe School For basic builds, consider what mods you have and aim to get multiple damage types elemental or straight out damage improvement. Rupture If I have a Fulmin (100 Impact +400 Electricity), Crash Course (+120% Impact) takes the damage to 220 Impact (2.2x / +120% on base Impact)+ 400 Electricity. 50 slash 100 impact A mod for +10% puncture would do absolutely nothing. What ARE Slash, Impact, and Puncture? : r/Warframe Damage types are divided into certain categories: Status staggers targets and increases HP threshold for Parazon finishers, Status reduces the target's damage output, Status shocks enemies, chaining electricity to nearby targets, Effective against flesh and bypasses shields, Status creates an AoE that deals damage over time, Effective against Overguard and resets Sentient resistances, Status creates a dome that magnetizes projectiles toward the dome's epicenter. Next: Warframe: A Complete Beginner's Guide. Only disadvantage of this melee is low impact and puncture damage. with viral and slash how they are, it wont matter if the enemy is level 50 or 5000, you will still kill themwith little to no effort, due to the power of those statuses. Stat-wise, the Tenet Livia is a fantastic melee weapon. its like having cheats that the game just gives you, instead of having to hack it, only thing missing is "God Mode", but wait, we have invis, so thats not needed. Most players pair Viral with Heat to deal even more damage against flesh and even strip a portion of the target's armor through Heat status. 2 mods, each procapplies 2% armour/shield/health Shred status, 10 stacks next hit does 100% more damage to armour/shield/health and resets counter. Sad too because I already lvled up some of them thinking I was going to need them. people who point to DPS will say use just elementals, multishot, fire rate, and base damage (unless it's a crit build), but for practicality, I'd say you generally want some punch-through and some weapons really benefit from reload speed. Why take +impact and only 90% base damage, when we have Seration, Heavy Caliber and multishot to mod for?. Has no effect on the other damage types, including elementals. they might was well just have level 50 enemies and be done with it, if they have damage that doesnt care about enemy level. The glaive prime has a guaranteed chance to proc slash damage on the target, when it's used to heavy attack. Each can be increased by use of their respective mod cards. I think it increases all the physical attributes, but not the elemental ones. Just about every endgame build in Warframe uses Heat. True damage is an unlisted damage type that some Warframe abilities possess. even Gas and Magnetic was ok, not as fast, but probably due to not havingarmour reduction that corrosive has. To do this you will have to go to Cetus on Earth, with Fisher Hai-Luk and select the "Cut fish" option. Exactly 50% of its IPS damage is Slash, so it will not split bodies. The Devouring Cut | Hemorrhage Slash Laetum - Overframe Rending Strike, which adds to base charge damage as well - still only better than an element on weapons with some significant %age of puncture dmg. 1 mod, each procapplies 1% armour/shield/health Shred status, at 5 stacks your next hit doe's 50% more damage to armour/shield/health and resets counter. . i will make suggestions on elements depending on how this goes. Ergonomic design for optimised comfort. Out of every elemental damage type, Blast is arguably the worst. Blast is created by combining Heat and Cold. Hunter Munitions turns any critical weapon into a Slash-proccing machine while Hunter Adrenaline is a stronger version of Rage. hunter munitions will apply Hack as the 1 mod effect, 2 if you equip a second slash mod. 4x multiplier is insane (not to mention it further overpowers melee). Impact or Puncture or Slash? P.S. Slash being good against flesh (Like the infested), puncture is good against armoured targets (Grineer) and impact is good against shields (Corpus are a good example. Damage Modifier = (1+ Armor Modifier)*(1+Health Modifier)*300/(300+Armor*(1-Armor Modifier)). it is the same reason people will hate my suggetion to remove the power of bleed, even though in that same suggetion, i provided a way to still bypass armour and shields with 1 status (which is what slash used to be). Slash only shows its mettle when armor levels get high and that doesn't take very long. The problem with IPS mods working like elementals would be the fact everyone would just throw on Slash on everything with even a bit of status chance and not even bother with Puncture or Impact, but that is just the symptom of Bleed being that good. super heavy Slash weighted), but honestly they're still not very good. Applying additional status effects will refresh the duration. 2,000 Armor is a health multiplier and just creates a huge eHP disparity between armored and unarmored units. Related: Warframe: Excalibur Complete Guide Drops, Abilities, And Builds. At max 10 stacks the parazon finisher chance is 100% and finisher health threshold is 33% of maximum health. Increases effectiveness against enemies with Shields, especially Corpus units. (so if Slash > Impact + Puncture, you should be good) For an interesting case, take the Soma Prime. Instead, True damage ignores all armor that an enemy possesses. IPSshort for Impact, Puncture, and Slashis the backbone of most weapons you'll find in Warframe. Internal Bleeding | WARFRAME Wiki | Fandom The symbol for impact damage is a hammer, so it only makes sense that one of them made this list. might have an elemental damage type that coincides or even replaces Impact, Puncture, and Slash. Void and True damage are two unique damage types that are fairly rare. The problem with scaling armor in a nutshell. 0 coins. - Warframe Update 29.10 Corpus ProximaLooks like we get somewhat of a fix for Impact primary and secondary weapons in the form of two new mods that can proc slash on impact procs. It would also ruin Hunter Munitions. Faction mods are worthwhile for consideration if you have multiple elementals and such already. Shattering Impact takes effect on every melee hit from weapons with any Impact damage. Corrosive got nerfed with a cap and is now weaker than Viral against Bombards. that being said, on weapons that have a very high base damage in one physical type (someone mentioned jat kittag as an example. Why is bleed important? If armor was fixed we won't have stupid scenarios where Radiation deals 18x more damage than Magnetic against 6000 Alloy armor. At Sortie level, the +50% against Ferrite Puncture has makes it 3x neutral and Corrosive's +75% against Ferrite a 6x neutral, but Bleed just doesn't care about that pesky 20x ehp multiplier armor gives. Is Impact Kuva Nukor Really Worth It? (Warframe) - YouTube It's easy! Search within r/Warframe. Most weapons in Warframe use Impact, Puncture, and Slash as their default damage types, although some weapon types (Lich and Tenet weapons, the Phage, etc.) Edit Preferences Rarity Edit:status procs, puncture decreases damage, useless; slash deals bleed that ignores everything, great & impact stuns them for 1,5 second, garbage. Related: Warframe: Revenant Complete Guide Drops, Abilities, And Builds. Void damage strips Sentient resistances, although only Operator Amps can damage Eidolon shields. Some Nyx players will use Radiation to ramp up a target's damage before casting Mind Control, substantially increasing the target's damage output for the ability's duration. At max 10 stacks the parazon finisher chance is 100% and finisher health threshold is 33% of maximum health. ( (100 + 50) * 10 / 100 = 15) (Quantity Chance), average item quantity on a roll attempt (successful or not), WARFRAME Wiki:Expected & Nearly Guaranteed Numbers, Shattering Impact takes effect on every melee hit from weapons with any Impact damage.